So this absolutely adds a whole nother level of strategy to the game. Opposing players may booby-trap their 3 card columns to snare greedy JK players who get thirsty for that 3 card search. If he’s dropped in an Extra Monster Zone column – that’s as many as 3 cards added to hand! Of course, it’s only from hand, if he’s summoned from the grave, it doesn’t activate.Īlso if you normal summoned him (hypothetically) into an empty column, you’ll get nothing. Next, when Blue is summoned from hand (normal or special) you can then add JK cards from your deck to your hand equal to the number of your opponent’s cards in that column. This effect is standard and currently is possessed by every JK excluding JK’s link monster. This card can only be special summoned in this exact way once per turn. This card can be special summoned from hand to a column that already has two cards in that column already. You can only use this effect of “Jack Knight of the Blue Sky” once per turn. If this card is Normal or Special Summoned from the hand: You can add “ Jack Knight ” cards with different names from your Deck to your hand, except “Jack Knight of the Blue Sky”, equal to the number of your opponent’s cards in the same column as this card. You can only Special Summon “Jack Knight of the Blue Sky” once per turn this way. If 2 or more cards are in the same column, you can Special Summon this card (from your hand ) to that column. So let’s get a look at our first JK, Blue. These effects are varied and utilitarian in design in an attempt to promote playing them as a deck as opposed to just being an engine. Each JK has the family effect (we’ll discuss later) and then has it’s own individual effect. So our Jack Knights come in all sizes, shapes, colors and all that.